


* - adjusted equip status window to include the difference * - can remove body window and just show status compare window

*- fixed adding actor/character error (found by KanonElSebas) * - adjusted icon placement to better work with changed equipment slots (ie. * - updated for RPG Maker MV version 1.5.0 Uses a picture from Img\Pictures\ of your RPG Maker MV Project's directory with the filename of " string" (without the extension) as the image With id as the equipment slot, x, y is the new co-ordinates.
If this tag isn’t used, the font size will be the default value in the parameters. This will change the font size used for the mini label to x. You can add/change slot icon positions this way. Contribute to neohoy/RPG-Maker-MV development by creating an account on GitHub. An actor's custom equip slots will take priority over a class's custom equip slots, which will take priority over the default equip slots. This changes the actor's slot positions to wherever is listed. The equip window's border will automatically overwrite such parts of the image. Note: the image may be clipped as a result of such adjustments. Positive y moves the image further down, negative y moves up. The font colours used are at the lower right of the image and the first block is the default text colour. Find it in your project folder > img > system.

Positive x moves the image further right, negative x moves left. Like was said above, you can just change the colour in Window.png. Specifies an offset from the default positioning to use for the body image. If not provided, the scaling factor will default to 1 and use the original image size. Note that the image is confined to within the body image window. X = 1 provides the default scaling behavior x = 0.5 halve the size, while Menu Position Offset Change the menu position (x- and y-offsets) on the screen. Title Header & Footer Displays text above and below the main game title. Main Title Splash Effect Add a splash effect to the title. Specifies the desired scaling of the body image. Change Title Font Change the title’s font to a more appropriate one for your game. The name is the filename of the image in Img\Pictures actor defined background image for equipment screen.So you need to open your PNG file and adjust the letters to have their own grids. So the plugin was not being able to properly calculate the width of each letter, resulting in not managing to space them correctly on the texts.Īn example was that the first letter of the PNG file was on a grid of 6,04 width, and that was messing up the calculations: And in this case, the calculations were being: 453/75 = 6,04. So if you open the PNG file(With an image editor like GIMP or PS) of the bitmap font I did on the sample project, you will see that it does have 97 letters, each of them has its own grid, which is 20 in width. It does not matter their position inside the grid. They must be organized on the PNG file, each of them in their own grid, like a sprite sheet. This means that each letter, on the PNG file, is not on its own grid. But, the PNG file was with 453 of width. If you do 453/75 = 6,04. Due to that, the plugin was not being able to properly calculate the width of each letter. It was a bad configuration of the bitmap.png file.
RPG MAKER MV CHANGE FONT UPDATE
Update Log Terms of use 5.0.0 and higher Terms of use(Old)
